a room becomes a game

Turn any room into a scavenger hunt.

Photograph a room. AI reads what is in it and drafts the clues. You polish them, publish a game code, and your guests hunt the real room with their phones.

No accounts. No trackers. Your room photos are downscaled on your phone, sent only to the AI that builds the game, and the originals are not kept.

Name your hunt

Photograph the room

Stand in one corner and take a photo, then repeat from each side. Four to eight photos, wide shots, lights on. Players will only be sent after things that are clearly visible and safe to reach.

Before you scan: photos are shrunk on this phone first, then sent to the AI to build the inventory. Originals are not stored on any server.

0 of 4 minimum photos

Reading your room

The AI is listing everything it can see. This can take up to a minute. Keep this tab open.

What the AI found

Rename anything, fix descriptions, delete items players should not chase. The location note becomes the hint during play, so keep it landmark-based.

Polish the clues

Every object gets a direct clue and a riddle. Pick which style each player sees, adjust the difficulty, and rewrite anything that does not sound like you.

Style for all clues
Play order

Open list: players pick any clue. Chain: each find unlocks the next clue.

Your hunt is ready

Share this code. Players type it into HuntCraft to join.

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Hunt

Find each object and prove it with a photo. The AI checks your photo: a clear match scores, a near miss asks for a closer retake, and a second near miss on the same object still counts. Hints cost 25 points, skips cost 100, and a wrong photo costs 50 after the first free miss per clue. Finish under par time for a bonus.

Time 0:00 Score 0 Found 0 of 0

Hunt complete

Score: 0

Time: 0:00

Your finds